![]() The Destroyer drops Souls of Might, required to make the Megashark (an upgrade of the Minishark sold by the Arms Dealer). Sounds tough, but with a proper arena set up and adequate defense, your regeneration combined with the probes' heart drops will let you focus down this abomination to get its incredibly useful loot. While it is tunnelling, it releases probes that fire lasers. Melee is very doable, however - just gotta watch your step and not be too close to it if your armor is low. Throughout the fight, the Destroyer will attempt to ram you and its massive body will cause damage on contact as it snakes through the ground. It has gobs of health, but each of the segments it's made up of can take damage which is subtracted from the whole, meaning one sword swipe can hit it 3x or more. It was the easiest of the three for me, once I was properly geared. This large, snake-like tunnelling boss resembles the Eater of Worlds, which is a Corruption-specific boss some players may not have experienced when they reach Hard. Soul of Night x 6 - farmed from creatures in Underground Corruption/Crimson.Rotten Chunk or Vertebrae 圆 - farmed in the Corruption/Crimson.This in combination with the Hallowed Armor will do a lot to help shift the tide of battle to your favor. If you do not find yourself able to kill all three, consider farming the ones you're able to beat and going after a Halloawed Repeater (Bow), Excalibur, or Gungnir after mastering one of the fights. At any point you are able to stand still, passive regeneration will double this and then some. Both of these provide a buff that stack, increasing your health regeneration even when moving. Set up arenas for each fight that include a heart lantern and campfire. Also, for all fights but Destroyer, wings are a must for all but the best players. During the fights, make liberal use of your buff potions - you do grow plants, right? If not, you're missing out on some powerful buffs that can greatly impact your hero's performance in combat. You can also summon them as many times as you like, so long as you farm the required materials for summoning items. The idea of summoning them to get a kill is that you control the circumstances, timing, and location of the fights. Be forewarned that a loss will result in the Boss despawning and you'll need to try again. ![]() Use them at the beginning of nightfall and you can take the whole night to bring them down. The items can be crafted using an Orichalcum/Mythril Anvil and all materials should be fairly easy to gather if you've explored your world. Whether you or the boss is on the run, you can deal at least a little damage.Įach of the bosses has a small chance to appear each night as soon as you're in Hard Mode, though Blood Moons are much more likely to occur. Being able to fly during a boss fight is invaluable. ![]() Every one of these got me on the first try, but I later geared up and crafted the summoning items to take them out in order to unlock Plantera, which was much easier than The Twins thanks to a carefully prepared Arena and Hallowed gear. I'm listing the three bosses in order from easiest to hardest from my perspective on my first playthrough. Know that two out of three of these fights are much easier to accomplish if your character can fly, so getting wings should be a priority. For in-depth strategies, please visit each Boss's Guide. Here are the Mechanical Bosses, what you need to craft their summoning item, and a bit of info about the items you can craft from defeating them. ![]() The three mechanical items required to summon the bosses at will ![]()
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